About This Role
Build open source graphics drivers that run on real hardware. You will work directly in the Vulkan driver stack, contributing upstream to Mesa and the Linux DRM subsystem, and solving problems that affect how GPUs are used across the Linux ecosystem.
This isn't just maintenance work. You will be debugging real hardware behaviour, reading GPU specs and kernel internals and writing code that ends up in distributions used by millions of people. The work is technically deep and the feedback loop is direct.
The role combines low-level systems programming with open source collaboration. You will work alongside experienced graphics engineers, develop genuine expertise in how modern GPUs work from the kernel up, and grow into a contributor that the broader open source graphics community knows by name.
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Location: Fully remote
Travel: Optional conference attendance